 |
| Overview |
| Cost |
S$49.90 |
| Brand |
Red Storm Entertainment |
| URL |
Official
Site |
| Reviewed |
12/09/2002 |
| Reviewer |
Wolf |
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| Summary |
| Pros |
| Easy gameplay (maybe too easy), and user-friendly menu bar. |
| Cons |
| Poor cutsences. No improvement on the gameplay and engine, even took away some elements. |
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| Pictures |
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| Sum of All Fears |
| You have seen the movie, now enter the game. |
Personally, I love the movie. The plot is fantastic, a war fought between two giants without firing a missile. But the game, which is supose to bring out the experience of living the film, doesn't real live up to the expectation. Read on to know why.
The Sum of All Fears turns out to be like Red Storm's previous Rainbow Six and Ghost Recon games without the tactical elements that made those games work. Similarity points like: you are given a mission and you have a team of special task force members whom you outfit with guns, give missions plans, and issue orders. Take out the "tangos" and save the hostages, or just stop the world from blowing itself up. The exact same thing can be found in Sum of All Fears, except for not being able to plan and coordination your missions.
The mission plans are made for you - all you need to do is to follow the white line telling you where to go and shoot the bad guys. You don't control any other teams because the AI handles everything. There isn't even much skill involved in the shooting since you can equip a handy "heartbeat sensor," which pinpoints the location of every enemy in the next room and makes the whole game something of a cheat. Like dancing wartz, run-aim-shoot and run-ain-shoot.
You might cheer "Hey! No brain work, just actions!", right? Wrong. If you are only looking for actions, try Soldier of Fortune 2 instead. In this game, you walk fairly slowly, you can't jump, you can't see your gun and the graphics are barely passable. All you need to do, just aim your crosshairs at a blocky terrorist and hope you can click the mouse before he does so you can watch him die.
Throughout the 11 levels of the game, the story is intended to run parallel to the events of the film, but poorly done. So are the cutsences.
There are multiplayer games here as well, including some co-op options. It's a decent little system, but when the game is sub par, the multiplayer doesn't really matter that much. At least it extends the life of the somewhat shallow single-player product.
The game only takes up 4-8 hours of your time, that is if you have spare time to kill and spare cash to waste. Well, at least give some credits to Tom Clancy for this great story and film. But I think I'll just wait for Rainbow Six 3. |
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